Augmented Human 2014

We will present the following papers at Augmented Human 2014 (March 7-9, 2014, Kobe, Japan)

  • Around Me: A System for Providing Sports Player’s Self-Images with an Escort Robot
    Junya Tominaga, Kensaku Kawauchi, and Jun Rekimoto [AH2014 Best Paper Award]

  • HoverBall : Augmented Sports with a Flying Ball
    Kei Nitta, Keita Higuchi, and Jun Rekimoto

  • JackIn: Integrating the First Person View with Out-of- Body Vision Generation for Human-Human Augmentation [AH2014 Best Presentation Award]
    Shunichi Kasahara and Jun Rekimoto



  • JackIn: 一人称視点と体外離脱視点を融合した人間-人間オーグメンテーションの枠組み
    笠原 俊一(ソニー),暦本 純一(東大/ソニーCSL)[ベストペーパー賞/ベストインタラクティブ発表賞 受賞] 


The following papers were presented at ICAT 2013 (The 23rd International Conference on Artificial Reality and Telexistence).

  • Flying Head: A Head-Synchronization Mechanism for Flying Telepresence, Keita Higuchi, Katsuya Fujii and Jun Rekimoto.
  • Thermal Visualization on Cooking, Yui Kita and Jun Rekimoto.


WISS2013 (日本ソフトウェア科学会インタラクティブシステムとソフトウェア研究会)で、以下の発表を行います。

  • SmartVoice:言語の壁を越えたプレゼンテーションサポーティングシステム
    李 翔, 暦本 純一 (paper) 最優秀論文賞

  • Traxion:仮想力覚提示デバイス
    暦本 純一 (paper)

  • BrightFace: プロジェクションによる表情拡張システム
    辻田 眸, 暦本 純一 (demo)

ACE 2013

At ACE2013 (10th International Conference on Advances in Computer Entertainment Technology, ), we will present the following paper:

  • Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi and Jun Rekimoto, Theory and application of the Colloidal Display: Programmable bubble screen for computer entertainment best paper

ACM UIST Lasting Impact Award

Prof. Jun Rekimoto was awarded the ACM UIST Lasting Impact Award on October 10, 2013, for his 1995 paper entitled “The World Through the Computer : Computer Augmented Interaction with Real-World Environments” (ACM UIST 1995).

UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interactions. The conference has been held yearly for the past 26 years.

“Awarded for the invention of video-see-through marker-based tracking and registration which enabled a new era in situation-aware computing and mobile augmented reality in research, art, science and everyday consumer applications used by millions of people today.”