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Rekimoto Lab

Interfaculty Initiative in Information Studies, The University of Tokyo – 東京大学大学院情報学環暦本研究室

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Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions

Jun Rekimoto, Wang Hua

This project introduces a novel way to enhance input devices to sense a user’s foot motion. By measuring the electrostatic potential of a user, this device can sense the user’s footsteps and jumps without requiring any external sensors such as a floor mat or sensors embedded in shoes. We apply this sensing principle to the gamepad to explore a new class of game interactions that combine the player’s physical motion with gamepad manipulations. We are also investigating other possible input devices that can be enhanced by the proposed sensing architecture such as a portable music player that can sense foot motion through the headphone and musical instruments that can be affected by the players’ motion.


Publications

  • Jun Rekimoto and Wang Hua, Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions, CHI 2004 Extended Abstracts, 2004. PDF

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      • BrightShadow: Robust Gesture Recognition by Time-Synchronous Illumination
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      • CyberCode
      • Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information
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      • LifeTag: WiFi-based Continuous Location Logging for Life Pattern Analysis
      • Parasitic Ambient Logger
      • PlaceEngine: WiFi Location Platform Based on Sensonomy
      • PossessedHand: Techniques for controlling human hands using electrical muscles stimuli
        • PossessedHand: 電気刺激によるヒトの手を制御する技術
      • PreSense: Touch & Pressure Sensitive Interacition
      • SenseableRays: Opto-Haptic Substitution for Touch-Enhanced Interactive Spaces
      • Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions
      • Sensonomy ResourceList
      • ShootAR : A Mobile Augmented Reality Interaction for Reconciling Comfortable Operation with Spatial Continuity
      • SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces
      • Time-Machine Computing
      • ToolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices
      • TransVision: Shared Hand-held Augmented Reality
      • Z-touch: A multi-touch system for detecting spatial gestures near the tabletop
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