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Rekimoto Lab

Laboratoire révolutionnaire et romantique, Interfaculty Initiative in Information Studies, The University of Tokyo – 東京大学大学院情報学環 暦本研究室

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Full Publications List

Refereed Conferences

2005

  • Michimune Kohno and Jun Rekimoto, Searching common experience: a social communication tool based on mobile ad-hoc networking , Proceedings of the 7th international conference on Human computer interaction with mobile devices & services, pp.25-22, 2005, PDF
  • Yuji Ayatsuka and Jun Rekimoto, tranSticks: physically manipulatable virtual connections, ACM SIGCHI 2005, 2005. PDF

2004

  • Jun Rekimoto and Wang Hua, Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions, CHI 2004 Extended Abstracts, 2004 PDF

  • Jun Rekimoto and Takashi Miyaki and Michimune Kohno, ProxNet: Secure Dynamic Wireless Connection by Proximity Sensing, Pervasive 2004, 2004 PDF

  • M. Kohno, Y. Ayatsuka, J. Rekimoto, TACT: Mobile Terminal for Session Manipulation, 1st International Conference on Mobile Computing and Ubiquitous Networking, pp. 26-31, 2004.

2003

  • Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, Haruo Oba, PreSense: Interaction Techniques for Finger Sensing Input Devices, ACM Symposium on User Interface Software and Technology (UIST 2003), pp.203-212, 2003. PDF

  • Jun Rekimoto, Yuji Ayatsuka and Michimune Kohno, SyncTap: An Interaction Technique for Mobile Networking, MOBILE HCI 2003. PDF
  • Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Hauro Oba, Proximal Interactions: A Direct Manipulation Technique for Wireless Networking, INTERACT2003. PDF

  • N. Matsushita, D. Hihara, T.Ushiro, S. Yoshimura, J. Rekimoto, and Y. Yamamoto,
    ID CAM: A Smart Camera for Scene Capturing and ID Recognition, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003).

  • Jun Rekimoto, Takaaki Ishizawa, Haruo Oba, SmartPad: A Finger-Sensing Keypad for Mobile Interaction, CHI2003 late breaking, 2003. PDF

  • Jun Rekimoto, ThumbSense: Automatic Mode Sensing for Touchpad-based Interactions, CHI 2003 late breaking, 2003. PDF

  • Yuji Ayatsuka, Michimune Kohno, Jun Rekimoto, ShownPass: an Easy Access Control with a Displayed, CHI 2003 Extended Abstracts, pp.984-985, 2003.

2002

  • Kentaro Fukuchi, Jun Rekimoto, Interaction Techniques for SmartSkin, ACM UIST2002 demonstration, 2002.

  • Ivan Poupyrev, Shigeaki Maruyama, Jun Rekimoto, Ambient touch: designing tactile interfaces for handheld devices, ACM UIST 2002. pp.51-60, 2002.

  • Michimune Kohno, Jun Rekimoto, New Generation of IP-Phone Enabled Mobile Devices, Mobile HCI 2002: 319-323, 2002. PDF

  • Jun Rekimoto, SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces, CHI2002, 2002. PDF

  • I. Poupyrev, S. Maruyama, J. Rekimoto, TouchEngine: A tactile display for handheld devices, CHI 2002. Extended Abstracts, pp.644-645, 2002.

2001

  • Jun Rekimoto, GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices, IEEE International Symposium on Wearable Computer (ISWC 2001), 2001. PDF

  • Jun Rekimoto, Brygg Ullmer, and Haro Oba, DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions, CHI 2001. PDF

200

  • Nobuyuki Matsushita, Shigeru Tajima, Yuji Ayatsuka, Jun Rekimoto, Wearable Key: Device for Personalizing Nearby Environment, IEEE International Conference on Wearable Computer (ISWC 2000), Oct. 2000, pp.119-126, 2000. PDF

  • Jun Rekimoto and Eduardo Sciammarella, ToolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices, Proc. of UIST 2000, 2000. PDF

  • Jun Rekimoto and Yuji Ayatsuka, CyberCode: Designing Augmented Reality Environments with Visual Tags, Designing Augmented Reality Environments (DARE 2000), 2000. PDF

  • Jun Rekimoto, Multiple-Computer User Interfaces: “Beyond the Desktop” Direct Manipulation Environments, ACM CHI2000 Video Proceedings, 2000. PDF

19**

  • Jun Rekimoto, “Time-Machine Computing: A Time-centric Approach for the
    Information Environment”
    , ACM UIST’99, 1999. PDF

  • Naohiko Khotake, Jun Rekimoto and Yuichiro Anzai, “InfoStick: an interaction device for Inter-Appliance Computing”, Workshop on Handheld and Ubiquitous Computing (HUC’99), 1999. PDF

  • Jun Rekimoto, “TimeScape: A Time Machine for the Desktop Environment”, CHI’99 late-breaking results, 1999. PDF

  • Jun Rekimoto and Masanori Saitoh, “Augmented Surfaces: A Spatially Continuous Workspace for Hybrid Computing Environments”, Proceedings of CHI’99, pp.378-385, 1999. PDF

  • Jun Rekimoto, Yuji Ayatsuka, and Kazuteru Hayashi, “Augment-able Reality: Situated Communication through Digital and Physical Spaces”, IEEE 2nd Interanational Symposium on Weareble Computer (ISWC’98), pp.68-75, 1998. PDF

  • Yuji Ayatsuka, Jun Rekimoto, and Satoshi Matsuoka, “Popup Vernier: A Tool for Sub-Pixel-Pitch Dragging with a Smooth Mode Shifting Method”, Proceedings of UIST’98, 1998. PDF

  • Jun Rekimoto, Masaaki Oka, Nobuyuki Matsushita, Hideki Koike, “HoloWall: Interactive Digital Surfaces”, ACM SIGGRAPH’98, 1998. (demonstration at SIGGRAPH’98 Enhanced Reality section)

  • Jun Rekimoto, “Matrix: A Realtime Object Identification and Registration Method for Augmented Reality”, Proc. of Asia Pacific Computer Human Interaction (APCHI ’98), 1998. PDF

  • Yuji Ayatsuka, Satoshi Matsuoka, and Jun Rekimoto, “Layered Penumbrae: An Effective 3D Feedback Technique”, Proc. of Asia Pacific Computer Human Interaction (APCHI ’98), 1998.

  • Jun Rekimoto, “A multiple-device approach for supporting whiteboard-based interactions”, Proceedings of CHI’98, 1998. PDF

  • Jun Rekimoto, Yuji Ayatsuka, Hirotaka Uoi, and Toshifumi Arai, “Adding Another Communication Channel to Reality: an experience with a chat-augmented conference”, CHI’98 summary, 1998. PDF

  • Jun Rekimoto, “Multiple Computer User Interfaces”, Cooperative Buildings, Integrating Information, Organization and Architecture, First International Workshop, CoBuild’98, Lecture Notes in Computer Science No.1370, Springer-Verlag, 1998. PDF

  • Jun Rekimoto and Nobuyuki Matsushita, “Perceptual Surfaces: Towards a Human and Object Sensitive Interactive Display”, Proceedings of Workshop on Perceptural User Interfaces (PUI’97), 1997.
    PDF

  • Nobuyuki Matsushita and Jun Rekimoto, “HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall”, Proceedings of UIST’97, 1997. PDF

  • Jun Rekimoto, “Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments”, Proceedings of UIST’97, pp.31-39, 1997. PDF

  • Jun Rekimoto, “TransVision: A hand-held augmented reality system for collaborative design”, International Conference on Virtual Systems and Multimedia (VSMM’96), pp. 85-90, 1996. PDF, PS

  • Honda, Y., Matsuda, K., Rekimoto, J., and Lea, R. “Virtual Society – Extending the WWW to Support a Multi User Interactive Shared 3D Environment”. In Proceedings of the VRML ’96: Virtual Reality Modeling Language (VRML) Symposium ’96, pp.109-116. New York, NY: ACM., 1996
    PS

  • Jun Rekimoto, “Tilting Operations for Small Screen Interfaces”,
    Proceedings of UIST’96, 1996. PDF

  • Katashi Nagao and Jun Rekimoto, “Agent Augmented Reality: A Software Agent Meets the Real World”, Proceedings of the Second International Conference on Multi-Agent Systems, pp. 228-235, 1996.

  • Jun Rekimoto, “The Magnifying Glass Approach to Augmented Reality Systems”, International Conference on Artificial Reality and
    Tele-Existence ’95 / Conference on Virtual Reality Software and Technology ’95 (ICAT/VRST’95) Proceedings, pp. 123-132, 1995. PDF

  • Jun Rekimoto and Katashi Nagao, “The World through the Computer: Computer Augmented Interaction with Real World Environments”, Proceedings of UIST’95, pp.29-36, 1995. PDF

  • Katashi Nagao and Jun Rekimoto, “Ubiquitous Talker: Spoken language interaction with real world objects”, Proc. of IJCAI-95, pp. 1284-1290, 1995.

  • Jun Rekimoto, “Augmented Interaction: Interacting with the real world through a computer”, 6th International Conference on Human-Computer Interaction (HCI International ’95), pp.255-260, 1995.

  • Jun Rekimoto, “A Vision-Based Head Tracker for Fish Tank Virtual Reality — VR without head gear –”, IEEE Virtual Reality Annual International Simposium (VRAIS) ’95 Proceedings), pp. 94-100, 1995.
    PDF

  • Jun Rekimoto and Mark Green, “The Information Cube: Using Transparencty in 3D Information Visualization”, Proceedings of the Third Annual Workshop on Information Technologies & Systems (WITS’93), pp. 125-132, 1993. PDF

  • Rei Hamakawa and Jun Rekimoto, “Object Composition and Playback Models for Handling Multimedia Data”, Computer Graphics (ACM Multimedia ’93 Proceedings), pp. 273-282, 1993.

  • Jun Rekimoto and Mark Green, “The Navigation Grid: An Effective Technique for Virtual Space Navigation”, Proceedings of the Fifth Annual Western Computer Graphics Symposium, 1993.

  • Rei Hamakawa, Hizekazu Sakagami, and Jun Rekimoto, “Audio and Video Extension to Graphical Interface Toolkits”, The Third International Workshop on Network and Operating System Support for Digital Audio and Video, 1992.

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