Projects Telextiles: End-to-end Remote Transmission of Fabric Tactile Sensation Retinal Homing Display: Head-Tracking Auto-stereoscopicRetinal Projection Display LipLearner: Customizable Silent Speech Interactions on Mobile Devices WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions DualVoice: Speech Interaction that Discriminates between Normal and Whispered Voice Input A Surgical Scene Replay System for Learning Gastroenterological Endoscopic Surgery Skill by Multiple Synchronized-Video and Gaze Representation Behind-the-mask: a face-through head-mounted display Derma: Silent Speech Interaction Using Transcutaneous Motion Sensing Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning OmniGaze: A display-covered omnidirectional camera for remote presence SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks Lunavity: A Backpack Multi-rotor for Jumping Ability Augmentation Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body In-Pulse: Inducing Fear and Pain in Virtual Experiences JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability CompoundDome:A Wearable Dome Screen with Controllable Transparency EmotiCursor: Adding Visual Aids to Cursors for Enhanced User Awareness in Synchronous CollaborativeTools Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG ExtVision: Augmentation of Visual Experiences with Generation of Context Images for Peripheral Vision Using Deep Neural Network Prediction of Importance of Figures in Scholarly Papers V8 Storming: How Far Should Two Ideas Be? Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation Sync Class: Visualization System for In-Class Student Synchronization JackIn Airsoft: Localization and View Sharing for Strategic Sports AquaPrism: Dynamically Changing the Color of Aquatic Animals without Injury by Augmenting Aquarium Photoelastic Tracer Particles: Visualizing Water Flows with Transparent Tracer Particles for a Surround-Screen Swimming Pool AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality Body Cursor: Supporting Sports Training with the Out-of-Body Sense Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap Intentiō: Power Distribution through a Potentialized Human Body ScalableBody: A Telepresence Robot that Supports Face Position Matching using a Vertical Actuator LiDARMAN: Reprogramming Reality With Egocentric Laser Depth Scanning WithYou: An Interactive Shadowing Coach with Speech Recognition CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People JackIn Space: Supporting the Seamless Transition Between the First and the Third Person’s View for Effective Telepresence Collaborations MoveMe: Haptic Support for Learning a Musical Instrument ChameleonMask: Embodied Physical and Social Telepresence using Human Surrogates JackIn Head: Immersive Experience Transmission by Wearable Omnidirectional Camera with Motion Decoupling StratoJump: Exploring the experience of jumping to the stratosphere JackIn Eye: Integrating First-Person View with Out-of-Body Vision Generation for Human-Human Augmentation Traxion: A Tactile Interaction Device with Virtual Force Sensation Around Me: A System with an Escort Robot Providing a Sports Player’s Self-Images HoverBall: Augmented Sports with a Flying Ball 3DOFacoustic: Three-Dimensional Mid-Air Acoustic Manipulation Colloidal display: Controllable Optical Properties using Soap Film and Ultrasonic Waves SmartVoice: A Presentation Support System for Overcoming the Language Barriers Mirage: Exploring Interaction Modalities Using Off-Body Static Electric Field Sensing The Sound of Touch: On-body Touch and Gesture Sensing Based on Transdermal Ultrasound Propagation MimiCook: A Cooking Assistant System with Situated Guidance Endless Flyer Thermal Visualization on Cooking ClayMore: Clay Modeling Support System Flying Head: A Head Motion Synchronization Mechanism for Unmanned Aerial Vehicle Control Swimoid: a swim support system using an underwater buddy robot LiveMask: A Telepresence Surrogate System with a Face-shaped Screen Squama: Modular Visibility Control of Walls and Windows for Programmable Physical Architectures HappinessCounter: Smile-Encouraging Appliance to Increase Positive Mood Flying Eyes: Free-Space Content Creation Using Autonomous Aerial Vehicles ShootAR : A Mobile Augmented Reality Interaction for Reconciling Comfortable Operation with Spatial Continuity Kioku Hacker: An Augmented Life-logging System Using User Generated Geo-tagged Objects on the Internet Z-touch: A multi-touch system for detecting spatial gestures near the tabletop Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information PossessedHand: Techniques for controlling human hands using electrical muscles stimuli Aided Eyes: Eye Activity Sensing for Daily Life AffectPhone: A Handset Device to Present User’s Emotional State with Warmth/Coolness Cat@Log: A Human-Pet Interaction Platform Parasitic Ambient Logger for urban environment sensing GraspZoom: A Pressure-based UI model for Single-handed Mobile Interactions SenseableRays: Opto-Haptic Substitutionfor Touch-Enhanced Interactive Spaces Expressive Typing: A New Way to Sense Typing Pressure and Its Applications BrightShadow: Robust Gesture Recognition by Time-Synchronous Illumination LifeTag: WiFi-based Continuous Location Logging for Life Pattern Analysis PlaceEngine: WiFi Location Platform Based on Sensonomy PreSense: Touch & Pressure Sensitive Interaction Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions ToolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices Time-Machine Computing: A Time-centric Approach for the Information Environment FEEL: Interactions with nearfield communications Augmented Surfaces: A Spatially Continuous Workspace for Hybrid Computing Environments CyberCode: A Marker-base 3D Mixed Reality HoloWall: Designing a Finger, Hand, Body, and Object Sensitive Wall Pick-and-Drop: A Direct-manipulation Technique for Multiple-Computer Environments TransVision: shared augmented reality NaviCam: The World through the Computer Share this:TwitterFacebookLike Loading...