Rekimoto Lab

Laboratoire Révolutionnaire et Romantique, (Human Augmentation Lab.), Interfaculty Initiative in Information Studies, The University of Tokyo – 東京大学大学院情報学環 暦本研究室

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    • AffectPhone: A Handset Device to Present User’s Emotional State with Warmth/Coolness
    • Aided Eyes: Eye Activity Sensing for Daily Life
    • An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning
    • AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality
    • AquaPrism: Dynamically Changing the Color of Aquatic Animals without Injury by Augmenting Aquarium
    • Around Me: A System with an Escort Robot Providing a Sports Player’s Self-Images
    • Behind-the-mask: a face-through head-mounted display
    • Body cursor: Supporting Sports Training with Out-of-Body Sence
    • BrightShadow: Robust Gesture Recognition by Time-Synchronous Illumination
    • CASPER : A Haptic Enhanced Telepresence Exercise System for Elderly People
    • Cat@Log: A Human-Pet Interaction Platform
    • ChameleonMask: Embodied Physical and Social Telepresence using Human Surrogates
    • ClayMore: Clay Modeling Support System
    • CompoundDome:スクリーンを部分的に透過することにより現実世界とインタラクションを可能にする装着型ドーム装置
    • CyberCode
    • Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap
    • Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation
    • Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body
    • Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information
    • DualVoice: Speech Interaction that Discriminates between Normal and Whispered Voice Input
    • EmotiCursor: Adding Visual Aids to Cursors for Enhanced User Awareness in Synchronous Collaborative Tools
    • Endless Flyer
    • ExpressiveTyping: A New Way to Sense Typing Pressure and Its Applications
    • ExtVision: Augmentation of Visual Experiences with Generation of Context Images for Peripheral Vision Using Deep Neural Network
    • FineMesh: High-density Sampling Platform Using An Autonomous Robot
    • Flying Eyes: Free-Space Content Creation Using Autonomous Aerial Vehicles
    • Flying Head: A Head Motion Synchronization Mechanism for Flying Telepresence
    • GraspZoom: A pressure-based UI model for single-handed mobile interaction
    • HappinessCounter: Smile-Encouraging Appliance to Increase Positive Mood
    • HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks
    • HoverBall : Augmented Sports with a Flying Ball
    • In-Pulse: Inducing Fear and Pain in Virtual Experiences
    • Intentiō: Power Distribution through a Potentialized Human Body
    • Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
    • Jack-In Head: Immersive Experience Transmission by Wearable Omnidirectional Camera with Motion Decoupling
    • JackIn
    • JackIn Airsoft: Localization and View Sharing for Strategic Sports
    • JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability
    • JackIn Space: Supporting the Seamless Transition Between First and Third Person View for Effective Telepresence Collaborations
    • JackInEye: Integrating First-Person View with Out-of-Body Vision Generation for Human-Human Augmentation
    • Kioku Hacker: An Augmented Life-logging System Using User Generated Geo-tagged Objects on the Internet
    • LiDARMAN: Reprogramming Reality With Egocentric Laser Depth Scanning
    • LifeTag: WiFi-based Continuous Location Logging for Life Pattern Analysis
    • LiveMask: A Telepresence Surrogate System with a Face-shaped Screen
    • Lunavity: A Backpack Multi-rotor System for Jumping Ability Augmentation
    • MimiCook: A Cooking Assistant System with Situated Guidance
    • Mirage: Exploring Interaction Modalities Using Off-Body Static Electric Field Sensing
    • MoveMe:Haptic Support for Learning a Musical Instrument
    • OmniGaze: A display-covered omnidirectional camera for remote presence
    • Parasitic Ambient Logger
    • Photoelastic Tracer Particles: Visualizing Water Flows with Transparent Tracer Particles for a Surround-Screen Swimming Pool
    • PlaceEngine: WiFi Location Platform Based on Sensonomy
    • PossessedHand: Techniques for controlling human hands using electrical muscles stimuli
      • PossessedHand: 電気刺激によるヒトの手を制御する技術
    • Prediction of Importance of Figures in Scholarly Papers
    • PreSense: Touch & Pressure Sensitive Interacition
    • Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space
    • ScalableBody: A Telepresence Robot that Supports Face Position Matching using a Vertical Actuator
    • SenseableRays: Opto-Haptic Substitution for Touch-Enhanced Interactive Spaces
    • Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions
    • Sensonomy ResourceList
    • ShootAR : A Mobile Augmented Reality Interaction for Reconciling Comfortable Operation with Spatial Continuity
    • SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces
    • SmartVoice
    • SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks
    • squama
    • Squama: Modular Visibility Control of Walls and Windows for Programmable Physical Architectures
    • StratoJump: Exploring the experience of jumping to the stratosphere
    • SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking
    • Swimoid: a swim support system using an underwater buddy robot
    • Sync Class: Visualization System for In-Class Student Synchronization
    • The Sound of Touch: On-body Touch and Gesture Sensing Based on Transdermal Ultrasound Propagation
    • Thermal Visualization on Cooking
    • Time-Machine Computing
    • ToolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices
    • TransVision: Shared Hand-held Augmented Reality
    • Traxion: A Tactile Interaction Device with Virtual Force Sensation
    • V8 Storming: How Far Should Two Ideas Be?
    • WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions
    • WithYou: An Interactive Shadowing Coach with Speech Recognition
    • WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition
    • Z-touch: A multi-touch system for detecting spatial gestures near the tabletop
  • Publications
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    • Adiyan Mujibiya
    • Emi Tamaki
      • 3D Hand Posture Estimation + Processing
      • スイーツ(笑)変換スクリプト
    • Kana MISAWA
    • Keita Higuchi
    • Keita Higuchi
    • Ken Iwasaki
    • KensakuKawauchi
    • Koh Sueda
    • Kyoko Yonezawa
    • Prof. Jun Rekimoto
    • Takashi Miyaki, Ph.D.
    • Tetsuro Shimada
    • Yoshiki TAKEOKA
    • Yoshio Ishiguro
    • Yu Ukai
    • Yui Kita
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Day: May 11, 2012

May 11, 2012 by rkmt

木曜新美術館

木曜新美術館

Webマガジン「木曜新美術館」 のマトグロッソTVにビデオインタビューが掲載されています。(リンク先右側マトグロッソのバナーをクリックしてお入りください)

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  • Contact
    • Links
  • Members
    • Adiyan Mujibiya
    • Emi Tamaki
      • 3D Hand Posture Estimation + Processing
    • Kana MISAWA
    • Keita Higuchi
    • Keita Higuchi
    • Ken Iwasaki
    • KensakuKawauchi
    • Koh Sueda
    • Kyoko Yonezawa
    • Prof. Jun Rekimoto
    • Takashi Miyaki, Ph.D.
    • Tetsuro Shimada
    • Yoshiki TAKEOKA
    • Yoshio Ishiguro
    • Yu Ukai
    • Yui Kita
  • Projects
    • AffectPhone: A Handset Device to Present User’s Emotional State with Warmth/Coolness
    • Aided Eyes: Eye Activity Sensing for Daily Life
    • An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning
    • AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality
    • AquaPrism: Dynamically Changing the Color of Aquatic Animals without Injury by Augmenting Aquarium
    • Around Me: A System with an Escort Robot Providing a Sports Player’s Self-Images
    • Behind-the-mask: a face-through head-mounted display
    • Body cursor: Supporting Sports Training with Out-of-Body Sence
    • BrightShadow: Robust Gesture Recognition by Time-Synchronous Illumination
    • CASPER : A Haptic Enhanced Telepresence Exercise System for Elderly People
    • Cat@Log: A Human-Pet Interaction Platform
    • ChameleonMask: Embodied Physical and Social Telepresence using Human Surrogates
    • ClayMore: Clay Modeling Support System
    • CompoundDome:スクリーンを部分的に透過することにより現実世界とインタラクションを可能にする装着型ドーム装置
    • CyberCode
    • Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap
    • Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation
    • Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body
    • Directional Beaconing: A Robust WiFi Positioning Method Using Angle-of-Emission Information
    • DualVoice: Speech Interaction that Discriminates between Normal and Whispered Voice Input
    • EmotiCursor: Adding Visual Aids to Cursors for Enhanced User Awareness in Synchronous Collaborative Tools
    • Endless Flyer
    • ExpressiveTyping: A New Way to Sense Typing Pressure and Its Applications
    • ExtVision: Augmentation of Visual Experiences with Generation of Context Images for Peripheral Vision Using Deep Neural Network
    • FineMesh: High-density Sampling Platform Using An Autonomous Robot
    • Flying Eyes: Free-Space Content Creation Using Autonomous Aerial Vehicles
    • Flying Head: A Head Motion Synchronization Mechanism for Flying Telepresence
    • GraspZoom: A pressure-based UI model for single-handed mobile interaction
    • HappinessCounter: Smile-Encouraging Appliance to Increase Positive Mood
    • HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks
    • HoverBall : Augmented Sports with a Flying Ball
    • In-Pulse: Inducing Fear and Pain in Virtual Experiences
    • Intentiō: Power Distribution through a Potentialized Human Body
    • Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
    • Jack-In Head: Immersive Experience Transmission by Wearable Omnidirectional Camera with Motion Decoupling
    • JackIn
    • JackIn Airsoft: Localization and View Sharing for Strategic Sports
    • JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability
    • JackIn Space: Supporting the Seamless Transition Between First and Third Person View for Effective Telepresence Collaborations
    • JackInEye: Integrating First-Person View with Out-of-Body Vision Generation for Human-Human Augmentation
    • Kioku Hacker: An Augmented Life-logging System Using User Generated Geo-tagged Objects on the Internet
    • LiDARMAN: Reprogramming Reality With Egocentric Laser Depth Scanning
    • LifeTag: WiFi-based Continuous Location Logging for Life Pattern Analysis
    • LiveMask: A Telepresence Surrogate System with a Face-shaped Screen
    • Lunavity: A Backpack Multi-rotor System for Jumping Ability Augmentation
    • MimiCook: A Cooking Assistant System with Situated Guidance
    • Mirage: Exploring Interaction Modalities Using Off-Body Static Electric Field Sensing
    • MoveMe:Haptic Support for Learning a Musical Instrument
    • OmniGaze: A display-covered omnidirectional camera for remote presence
    • Parasitic Ambient Logger
    • Photoelastic Tracer Particles: Visualizing Water Flows with Transparent Tracer Particles for a Surround-Screen Swimming Pool
    • PlaceEngine: WiFi Location Platform Based on Sensonomy
    • PossessedHand: Techniques for controlling human hands using electrical muscles stimuli
      • PossessedHand: 電気刺激によるヒトの手を制御する技術
    • Prediction of Importance of Figures in Scholarly Papers
    • PreSense: Touch & Pressure Sensitive Interacition
    • Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space
    • ScalableBody: A Telepresence Robot that Supports Face Position Matching using a Vertical Actuator
    • SenseableRays: Opto-Haptic Substitution for Touch-Enhanced Interactive Spaces
    • Sensing GamePad: Electrostatic Potential Sensing for Enhancing Entertainment Oriented Interactions
    • Sensonomy ResourceList
    • ShootAR : A Mobile Augmented Reality Interaction for Reconciling Comfortable Operation with Spatial Continuity
    • SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces
    • SmartVoice
    • SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks
    • squama
    • Squama: Modular Visibility Control of Walls and Windows for Programmable Physical Architectures
    • StratoJump: Exploring the experience of jumping to the stratosphere
    • SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking
    • Swimoid: a swim support system using an underwater buddy robot
    • Sync Class: Visualization System for In-Class Student Synchronization
    • The Sound of Touch: On-body Touch and Gesture Sensing Based on Transdermal Ultrasound Propagation
    • Thermal Visualization on Cooking
    • Time-Machine Computing
    • ToolStone: Effective Use of the Physical Manipulation Vocabularies of Input Devices
    • TransVision: Shared Hand-held Augmented Reality
    • Traxion: A Tactile Interaction Device with Virtual Force Sensation
    • V8 Storming: How Far Should Two Ideas Be?
    • WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions
    • WithYou: An Interactive Shadowing Coach with Speech Recognition
    • WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition
    • Z-touch: A multi-touch system for detecting spatial gestures near the tabletop
  • Publications
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